LIGHT
1Worm Apocalypse
Archetype:
Worm
ATK:
300
DEF:
200
View:
3201
FLIP: Target 1 Spell/Trap Card on the field; destroy that target.
Worm Apocalypse — Power Evaluation
Final Score: 38 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 35 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Worm Apocalypse is a 300-ATK Level 1 Flip Effect body whose only stated output is destroying one Spell or Trap card on the field, so it scores as a cheap, narrow removal tech rather than a threat in its own right. The evidence is one Red-Eyes deck running 2 copies with no recorded combo boards, which confirms a practical role but not a strong one. The 300 ATK and the Level 1 body earn no points by themselves; only the flip-destruction conversion and the low slot cost do.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Level 1 body with no searcher or starter route in the evidence; it is live only as a set-and-flip body, and the one sampled deck confirms it is played (observed, inferred). |
| Combo & Conversion | 15 | Its text converts into a single Spell/Trap destruction and nothing more; combo data shows 0 appearances, so no board-building claim is supported (verified, observed). |
| Resource Economy | 45 | A body traded for one Spell/Trap is roughly card-neutral, with no recursion or refuel in the text (verified, inferred). |
| Effect & Interaction | 35 | The flip effect hits only Spell/Trap cards on the field, not monsters or the hand, so interaction is narrow and situational (verified, inferred). |
| Material Utility | 45 | A Level 1 LIGHT Reptile is a generic low-level material, but the evidence does not measure it as material and it is not a Tuner (verified, inferred). |
| Resilience & Flexibility | 30 | The effect is a flip trigger that can be negated and has no redundancy or multi-zone use in the text (verified, inferred). |
| Deck-Building Efficiency | 75 | A single-level, non-garnet body that runs at 2 copies in the sampled deck is cheap and clean to play (verified, observed). |
Calculation
Weight profile: Removal / Negation primary, no secondary role blended. Intrinsic ≈ 43, Deck ≈ 35, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap Level 1 body whose flip effect converts into destroying one Spell/Trap card
- Practical in the sampled Red-Eyes deck at 2 copies
- Low deckbuilding cost with no garnet or lock restriction
Weaknesses
- Flip effect hits only Spell/Trap cards, not monsters or the hand
- 300 ATK and the body give no value on their own; no observed combo role
- Effect can be negated, which leaves a plain body
Counters / choke points
- Negating the flip effect (inferred from the text)
- Having no Spell/Trap on the field for the effect to target
Best use
Removal (Spell/Trap destruction on flip). Decks: Red-Eyes. Suggested copies: 2.
Evidence & gaps
- Verified: Flip effect destroys 1 Spell/Trap card on the field (card text); Level 1 LIGHT Reptile, 300 ATK / 200 DEF, Worm archetype (card); Played in 1 of 1 sampled decks at 2 copies, Red-Eyes archetype (deck stat)
- Observed: 0 combo appearances, so no recorded board role (combo stat)
- Inferred: Removal is the only meaningful output of the card; Generic low-level material value, not measured
- Data gaps: Single-deck sample only (1 deck, Red-Eyes) No combo boards recorded (combo conversion is text-only inference) No guides supplied No usage statistics (StatisticsCard) for this card No banlist token; assumed 3 copies (unlimited)






